The "band" illustration series that I am developing had to wait a little but now I'm back with the pianist. Now I have a trio, which besides the pianist includes these two.
I illustrated and animated a city, where, whenever I visit, I feel at home.
I had an idea of doing this piece for a while at the back of my mind, and finally decided to dedicate some time to do it this week.
Last year I did a similar piece for Chicago as a celebration of my 4-year residence here, and the concept of square vector city illustration stuck with me. I figured it won't be very complex to do another city ("Chicago" illustration was a breeze), and how wrong was I!:))
In case of "Chicago" I wanted to repeat the city's almost rigid symmetrical geometry - the Art Institute as the centerpiece and all other buildings, etc. surrounding it (basically I has a picture in my mind of what exactly I wanted happening on the screen), therefore I didn't have much of preliminary sketching and jumped right into building the illustration, which turned out just fine. For SF and it's curvy and asymmetrical geometry I planned to keep at least some "geographical" accuracy and have the Golden Gate Bridge and Presidio on the left, Painted ladies toward the center and so on, but didn't really see how it would look in the end, and still held on to building assets right away.
This approach led to several problems: the amount of details in buildings and therefore parts of illustration varied (for example, the Painted Ladies ended up too detailed and had to be stripped down a bit); color and therefore weight balance was inconsistent (Golden Gate bridge was sinking my illustration to the left, and I had to figure out how much red I'd need to bring in to the right to equal it out); color palette initially included white and shades of yellow, which rendered the piece rigid so I cut the amount of all shades, and got rid of white completely leaving it only in the text outline. All of these corrections took hours of my time, a chunk of my nerves, and taught me a great lesson of carefully planning all work, not only client commissions:))
I spend two days developing the illustration, and after I was satisfied with the result I animated it slightly just to give it a point of "entrance" plus I really wanted to move the cable car and make the seals breath on their platform.
And there it is, my take on California's jewel.
As I mentioned in the previous post, I did "love and care" for two professionals already (electronics engineer and gamedev), and now it's my turn.
I just suddenly realized that I missed the illustrator in the lineup, which should've gone first really:)
I made my illustrator with the Wacom Intuos (A4), which was my first tablet. I loved it dearly, and I hope it shows!
"The love and care of a professional" will be a series after all.
It started as one illustration for INDEL-USA with an electronics engineer (below)
but after I published it I got an unexpected commission from my husband, who is a game developer, for a "professional" in his field... and so, after I was educated on the subject of "that grey box" in the character's hands (and that's a Nintendo NES classic Edition for those of you as far from games as I am) I got to developing the second version of "love and care".
My gaming professional is loving, caring, and dressed appropriately since it just snowed yesterday in Chicago.
Enjoy and feel free to comment on these guysl!